We joined an activity at House of Wisdom, Thammasat University, with students who are engaged in and actively driving issues related to politics, culture, and society. All four of them also created new “People Cards” to add into the game for the next folks who will get to play! It was so much fun. Thank you for inviting us. We’ve left one game set with the students so they can continue playing together!
For this session we ran two tables side by side for the first time, and each one drew wildly different Event cards. One table got lucky and steadily unlocked Collective Victory together; the other was buried in debt from turn one and had to lean on each other just to get through it. Playing both in parallel made the game's picture of global inequality sharper than ever — it also marked the game's first full year in the world, with over 50 players having joined a table so far.
On 1 May 2025, Stardust Odyssey was featured in front of the Bangkok Art and Culture Centre (BACC) as part of the International Labour Day program organised by Workers Union. Passersby were invited to experience the game firsthand, sparking conversations around labour rights and social inequality.
In April 2025, the first English edition of Stardust Odyssey was presented to Prof. Gregg Bucken-Knapp from the University of Gothenburg, Sweden. His co-created serious board game, At The Crossroads (2024), served as a key inspiration for the packaging of Stardust Odyssey.
In March 2025, a talk titled Rehearsing Changes: Art and Everyday Politics in Thailand was presented at UC Berkeley, introducing Stardust Odyssey: City's Last Stand as a tool to explore socio-economic inequality through embodied experience and collective decision-making.
On 29 August 2024, Stardust Odyssey was presented and showcased at the Designs for Learning Conference at Stockholm University, exploring how tabletop games using process drama can contribute to learning design.
On 29–30 July 2024, Stardust Odyssey was pitched at Thingstigate's Project Ideas and Funding (PIF) Workshop in Gothenburg, presented as a game-based research initiative using everyday objects to reflect the values of Thai society.
From April to June 2024, Stardust Odyssey held a series of official workshops with educators, activists, workers, and university students exploring how the game's drama-based approach can be used as a tool for critical thinking and collective problem-solving.
In April 2024, Stardust Odyssey was given away to school teachers in Thailand through a social media campaign, inviting educators to reflect on their role in fostering active citizenship through critical engagement with inequality.